CS-GO Update Notes 23.05.2017

  • [OPERATION HYDRA]
    – Operation Hydra Events – unique game modes that are available for a week at a time:
    — WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
    — WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
    — WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
    – Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
    — Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
    – Operation Hydra All Access Pass ($5.99) includes:
    — Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
    — Access to Operation weapon drops and the new Operation Hydra Case.
    — Operation Hydra Challenge Coin upgradable to the new Diamond level.
    — Operation Hydra Journal that tracks your stats and provides friends leaderboards.
    [SOUND]
    – Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
    – Made minor mix adjustments.
    [GAMEPLAY]
    – Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
    – Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
    – Added support for hostage maps in Demolition (for local/community servers.)
    – Improved radar spotting when mp_teammates_are_enemies is enabled.
    – Made Zeus show in pistol holster for players with a Zeus and no pistol.
    – Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)
    [SERVER OPERATORS]
    – Changed sv_disable_motd: default changed to 1.
    – Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.
    [MAPS]
    -Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
    -Canals
    — Moved CT spawn forward.
    — Added a bench at A for easier T access.
    — Fixed clip brushes poking through top flight of tunnel stairs.
    — Added clips to some lamp posts where player could get stuck.
    — Adjusted fade distances on some props.
    — Fixed visible nodraw seen from arch.
    -Rialto
    — Added new map for Guardian and 2vs2 mode.
    -Dizzy
    — Added new map for Flying Scoutsman mode.