das wären z.b ...
Beiträge von xFroZen69x
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Dead by Daylight
Heute kam das neue Update 1.5.1 für Dead by Daylight wo nicht nur neue Bugs gefixt wurden, sondern auch ein neues DLC Release wurde.
Neues DLC: Spark of Madness das beinhaltet ein neuer Killer und ein Survivor
Killer Doctor
Survivor
Patch Notes Update
FEATURES & CONTENT
- Content - Added a new location (Léry's Memorial Institute)
- Content - Added a new map for Léry's Memorial Institute (Treatment Theatre)
- Content - Added a new offering that allows to play as The Doctor (appears on bloodwebs if you do not own the associated DLC)
- Feature - Added a loading bar to the loading screen
- Feature - Added a new screen when opening the Settings menu in game. This features every survivor in game with their full Steam IDs and their selected survivor. Clicking on a player will bring up their Steam profile
- Feature - Added a new sound effect when opening exit gates
- Feature - Added a saving/loading icon at the top right of the screen. This icon indicates that the game is processing something, so don't close it!
- Feature - Adjusted character limit for player Steam names in the game HUD. Now includes an ellipses (...) to indicate additional characters not seen
- Feature - Adjusted the color of positive status effects. Was blue and is now yellow
- Localization - Integrated community translated Japanese texts
BALANCE
- Adjusted pallet placements
- Adjusted the maze wall distribution in Asylum, Fractured Cowshed, Torment Creek and Rancid Abattoir
- Adjusted the window spawning on a house in Haddonfield
BUG FIXING
- Fixed a typo in The Hillbilly's add-on "Speed Limiter"
- Fixed an issue allowing players to visually select all perks in their inventory
- Fixed an issue causing an impassable gap between car stacks in Gas Heaven
- Fixed an issue causing Player IDs in the Setting menu to not appear with a private Steam profile
- Fixed an issue causing small bushes in Haddonfield to spawn between fence gaps
- Fixed an issue causing the effects from the perk "Adrenaline" not to properly trigger when caught in a bear trap
- Fixed an issue causing the effects from the perk "Adrenaline" to not properly trigger when dropped from the killers shoulder
- Fixed an issue causing the effects from the perk "Adrenaline" to trigger when the killer performs their Memento Mori
- Fixed an issue causing the effects of the perk "Hex: Devour Hope" to remain after the associated totem was destroyed
- Fixed an issue causing the hatch to spawn in an inaccessible location in Suffocation Pit
- Fixed an issue causing the perk "Hex: Devour Hope" to be non functional in a KYF for a killer who was not the host
- Fixed an issue causing the perk "Hex: Ruin" icon to appear in the HUD at the start of the match. Now the icon will appear when starting to repair a generator
- Fixed an issue causing the scratch marks not appearing in The Asylum
- Fixed an issue causing the title to crash when exiting the game
- Fixed the collision on Asylum walls and debris assets
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man könnte ja sagen erstmal auf EIS gelegt oder?
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Cosmic Gate - Halo (Extended Mix)
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So wie es aussieht kommt am 11.05.2017 ein neuer Killer ins Spiel.
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Dead by Daylight hat nun das lang ersehnte Update bekommen auf v. 1.5.0
hier findet ihr die Patch notes:
FEATURES & CONTENT:
- Added a new info Status Effect display in the HUD
- Added a set of black Left Behind shirts (torso customization) for Dwight, Jake, Meg, Claudette & Nea (available if the player is a member of the Dead by Daylight community on Steam)
- Added controller support in the menus
- Added localization support for the Korean & Japanese Languages
- Added the ability to click players Steam names in lobbies and view their Steam profiles
Menu UI V2
BALANCE:
- Added the Bloodlust Mechanic (increased speed for killers during chases)
- Adjusted Hag Trap activation. Will no longer trigger when crouching
- Adjusted rarities for some perks and rarity probabilities for perks selection in the bloodweb
- Adjusted the audio occlusion levels of multiple objects
- Adjusted the effect of light affecting offerings
- Adjusted the radius of the circle at which the crows fly around still survivors
- Changed "Bitter Murmur" perk. Changed reveal values from 2/4/6 to 5/7/9. This perk currently ranks as one of the lowest usage rates amongst killer perks, we are testing an increase in reveal time to see if this perk's usage rates increase.
- Changed "Iron Grasp" perk. In light of the Sabotage and hook repair implementations, we have changed Iron Grasp's values to their old values. Struggling is reduced by 25/50/75% changed from 20/40/60%. Time to struggle out of the killers grasp is increased by 4/8/12% instead of 15/27/36%. As noticed the numbers have been much higher for a while, this was due to Killers not having enough access to hooks on the map. The Auto Hook Repair mechanic should allow for smaller Iron Grasp numbers.
- Changed Dull Totem cleanse scoring value from 400 - 600
- Changed Hex Totem cleanse scoring value from 800 - 1000
- Changed Sabotage of Hooks to be 15 seconds instead of 20
- Changed Totem cleansing time to 14 seconds from 10 seconds
- Changed skillcheck starting point from .25 to .33
- Changed the "Hex: Devour Hope" perk at level 3. Removed the repair generator penalty given at 1 token and replaced it with a speed boost at 2 tokens. The reason we changed the bonus from the token gain was due to the fact that the repair penalty was a dead giveaway that the killer had Devour Hope.
- Changed the "Hex: Thrill of the Hunt perk. Removed condition that required a hook save for a token to be applied, instead tokens will be awarded for each remaining totem on the map. Additionally the killer will receive a notification when someone starts working on a hex totem.
- Changed the "Lightborn" & "Shadowborn" perks. These perks have changed to match the 1.4 engine update lighting. Modified the recovery time to a constant 50% for lightborn, light effectiveness has been reduced from 100% to 35% for both lightborn and shadowborn. Shadowborn gets you blinded at most 30% faster which is down from 50% and the time to recover from this condition was reduced from 75% to 50%.
- Changed the "No One Escapes Death" perk (now called "Hex: No One Escapes Death"). We've modified NOED to be a Hex based perk instead of having a 2 minute timer starting once the gates are powered. The Hex will be applied once the exit gates are powered as long as there is a dull totem still intact. Survivors will have an option to destroy the totem or try and open the door to escape.
- Changed the "Save the Best for Last" perk. Removed the flat successful and missed attack cooldowns from STBFL and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds.
- Changed the audio cue used when the "Small Game" perk gets triggered
- Changed the color of survivor auras in the effects of the perk "Bond". These auras were previously red, which generally indicates the survivor is in trouble. Changed the auras to yellow
- Changed the progression bar color to make the visibility of the progression more noticeable (ie repairing, unhooking, healing, etc)
- Decreased the penalty for failing a Sabotage action skill check from 25% to 10%. We believe the Sabotage fail skill check penalty was too extreme, we've reduced the fail skill check from 25% to 10% in addition to making the sabotage time for bear traps longer.
- Increased Exit Gate opening time from 15 seconds to 20 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
- Increased bear trap sabotage time from 8 to 16 seconds. We believe that sabotaging the Trappers traps/his power, was too easy, we've increased the time to sabotage as compensation.
- Increased generator total repair time from 70 seconds to 80 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
- Reduced the bear trap disarm time from 5 to 2.5 seconds. We've reduced the total time to disarm a trap, we believe that finding a trap should be the challenge, whereas once found disarming should be relatively fast.
- Removed hook sabotage score event once gates are powered
- Removed problematic locker in the "Blood Lodge" map
- Removed the ability for the Trapper to place bear traps under hooks. Traps under hooks have caused many issues for survivors trying to save their teammates and ended up with more frustration than fun. Traps can still be placed near the hook but there should always be enough room for the survivor to unhook their teammates without either survivor being trapped.
- Removed the possibility for the "Chinese Firecracker" item to spawn in chests or in the bloodweb
- Sabotaged hooks will now automatically repair after 180 seconds. This feature has been implemented to help combat the sabotage loop that results in slugging due to the killer having no hooks/ being too far from all the hooks.
- Some Character custom Items rarity value have been modified
- The "Adrenaline", "Balanced Landing" & "Sprint Burst" perks now use a shared cooldown for the activation of the speed boost (Exhausted Status Effect). Exhausted cooldown is paused while running. "Adrenaline" cause Exhausted Status Effect but is not impaired by the Status Effect.
- Trapper and The Hag trap place times have been reduced by 2 seconds overall. There is an initial trap placement time which took 2 seconds, then the trap would be set for 2-3 seconds followed by an out animation which would take another 2 seconds. We've reduced the out and the in animation times to 1 second each which should help trappers and hags place their traps more dynamically/ in chases and perhaps allow killers to mind game by fake placing a trap.
- Unhooking a Survivor with an Item underneath them has been made easier, unhooking has the priority. Picking up the item requires the Survivor to look directly at the item.
BUG FIXING:
- Adjusted darkness levels around closed houses in Haddonfield
- Fixed Prestige Items not properly showing during the Prestige reward screen.
- Fixed a crash that could happen during the offering sequence
- Fixed a crash that could happen while The Shape would stalk survivors
- Fixed an issue causing "Left Behind" to affect all action speed rather than just repair speed
- Fixed an issue causing "Sprint Burst" to trigger during interactions if the survivor holds the "run" button
- Fixed an issue causing Killer powers and Memento Mori kills to not be usable when being a non host Killer in a Kill Your Friends lobby
- Fixed an issue causing Killer to get blinded during Memento Mori kills
- Fixed an issue causing killers to sometimes float instead of falling after vaulting a window higher than ground level
- Fixed an issue causing map selection offerings to have no effect in Kill Your Friends even with map option set to "all"
- Fixed an issue causing non-obsession survivors to not hear the audio cue when the obsession would get killed
- Fixed an issue causing perks to not display the appropriate color in the HUD for spectators
- Fixed an issue causing player(s) to be stuck on a pulsating logo screen when accepting/joining a private lobby
- Fixed an issue causing players under the effects of the perk "Borrowed Time" to not go into crawl state when being hit out of a bear trap
- Fixed an issue causing survivors not to get a delay after hitting a skill-check in the regression zone of the "Hex: Ruin" skill-check
- Fixed an issue causing survivors to animate backwards (moonwalk) when performing an action while using the flashlight
- Fixed an issue causing survivors to be unable to heal themselves with a medkit when standing too close to another player
- Fixed an issue causing survivors to potentially become stuck when rescuing another survivor from the hook while a bear trap is being placed
- Fixed an issue causing survivors to sometimes receive the "reunited" score event when escaping the level
- Fixed an issue causing the "No One Left Behind" achievement to unlock in invalid circumstances
- Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Torment Creek" map
- Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Wrecker's Yard" map
- Fixed an issue causing the Map item to display fully repaired generators
- Fixed an issue causing the Map item to display sabotaged bear trap highlights
- Fixed an issue causing the Map item to scout the bear trap held in the The Trapper's hand
- Fixed an issue causing the Shape's stalking screen effect to remain on screen for a spectator switching from the killer's point of view to a survivor's point of view
- Fixed an issue causing the audio from the Ferry Boat crows in "Backwater Swamp" to cut off
- Fixed an issue causing the description for The Shape's add-on "Vanity Mirror" to display the description for "Scratched Mirror"
- Fixed an issue causing the flashlight beam to display the old beam when spectating
- Fixed an issue causing the hook camera animation to continue on the Tally Screen if the killer would leave the match during the sacrifice sequence
- Fixed an issue causing the recover bar to be influenced by other players health bars and possible reset recover progress
- Fixed an issue preventing The Nurse from blinking through the crashed bus asset in the Junkyard maps
- Fixed an issue that made it impossible for the player to move the camera while cloaking or uncloaking with the Wraith
- Fixed an issue that made it possible for a killer to attempt an interrupt while carrying a survivor
- Fixed an issue that made the player camera partially stuck when loading in
- Fixed an issue where generator pistons wouldn't move if the exit gates were powered and the generator was untouched
- Fixed an issued causing "Unbreakable" to sometimes allow the owning survivor to recover more than once
- Optimized GPU usage for higher cost lights (killer red light, flashlight, cop car light in Haddonfield, neon light in Gas Heaven)
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Update Bilder
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Jo nice gemacht von dir Reen
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Zitat von xFroZen69x
[ MISC ]
– Fixed a regression in CS:GO SDK launcher.
— Note that in order to build cubemaps, CS:GO must be launched with the -insecure flag.
– Fixed several exploits related to concommand execution on game server.
— Server operators can enable sv_allow_legacy_cmd_execution_from_client for old behavior. -
Für Counter Strike GO gab es am 2.5.2017 mal wieder ein Update.
Zitat von xFroZen69x
[ MISC ]
– The CS:GO executable and DLL binaries are now digitally signed. This allows for better integration with antivirus software and for game integrity checking.
— Mismatching signatures or running the game with the -insecure flag allows the game to load unsigned modules, but prevents connecting to VAC secure servers.
— The Steam client will validate and enforce csgo.exe’s digital signature at launch.
– Fixed a rare case when users UI could lose Prime Account status observed by some users staying logged in across weekly maintenance time period.
– Fixed a rare case where UI would incorrectly show a cheating conviction cooldown when a minorly disruptive cooldown was nearing its expiration.
– Fixed mp3 music playback on Linux.
[ SERVER ]
– Added a new command logaddress_add_http to deliver server log reliably to the specified endpoint over HTTP POST.
– Subscribers must return HTTP 200 OK code to acknowledge buffer of log lines and advance to the next section of the log.
– Newly added subscribers will always get the log from the very beginning, and existing subscribers can request to restart log delivery from the very beginning by returning HTTP 205 Reset Content code.
– Subscribers can return HTTP 410 Gone code to unsubscribe from log delivery.
– Server must be logging to disk to use this feature.
[ PERFECT WORLD ]
– Integrated the latest version of blocked words database.
– Updated texture of P90 | Grim for Perfect World version. -
Jo bin schon voll gespannt.
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Hatte gerade ein Bild zur Hand von meinen der zeitigem PC die wollte ich mit euch Teilen.
man sieht aber leider nicht alles kommt noch muss ihn eh sauber machen.
Komponenten:
- Cpu: Intel 6700K @ 4,8GHZ
- MB: Gigabyte Gaming 7 Z170
- Ram: G.Skill 2x8GB 3000mhz
- Graka: ASUS Strix 1080
- SSD: 2x Samung 850 Evo
- HDD: Samsung 1TB
- NT: Corsair RM 850Watt
- Gehäuse: Corsair 750D
Weitere Bilder Folgen!!!