Beiträge von Starstream

    – Expanded the official datacenter in South Africa.
    – Fixed a regression where the game couldn’t start on Windows XP.
    – Added game state integration output for timeouts and match pause.
    – Added game state integration output for the bomb defuse countdown.
    – Server ban list filter is now enforced in early stages of client connection packet handling.

    – Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
    – Fixed snd_legacy_surround settings.
    – Fixed round start music continuing to play if player walked out of buy zone.
    – HTTP logger now includes server token header, and precise time on log lines.
    – Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
    – Marked snd_playsounds command as cheat.
    – Whitelisted about:blank URL for MOTD
    – Upgraded Windows compile toolchain for Windows client and dedicated server binaries
    – Fixed long standing issue with lightstyles and dynamic shadow blending – they are now compatible with CSM’s and can be used in maps.
    [ PERFECT WORLD ]
    – Localization update for various UI elements.
    – Localization updates for several in-game textures and Weapons Course map.
    – Added purchasing flow using Perfect World balance.

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