Beiträge von Starstream

    [ AUDIO – UPDATE ]


    – Fixed bug with new sound system where a buzzing could be heard in the background.


    – Fixed crash on Linux and Mac


    – Fixed regressions with lobby sounds via OS audio device.

    [ KRAKOW 2017 ]


    – Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Krakow 2017.


    – Adding Pick’Em for Krakow Major.

    [ SERVERS ]


    – Added a convar tv_allow_camera_man_override that must be set on the game server to allow camera man overrides. It is disabled by default, and reduces network traffic with single interactive caster.

    [ AUDIO ]


    – Added optional asynchronous audio mixing which allows for a smoother and lower latency audio experience. This is can be turned on using snd_mix_async 1. If this is turned on, snd_mixahead may also be set to a lower value such as 0.02. We will monitor community feedback on this feature before turning it on by default for all players.


    – Made it possible to choose audio device to use in the settings menu.


    – Sounds made by physics props and doors will now spatialize correctly when playing with HRTF enabled.

    [ MISC ]


    – Added client cvar “cl_deathnotices_show_numbers” which allows appending observer numbers to kill feed (0: defaults for no numbers, 1: to use just observer numbers in death notices, 2: append observer numbers in front of names in death notices).

    [ WEAPON FINISHES ]


    – Updated the following community weapon finishes with normal maps:


    — Glock-18 | Royal Legion


    — M4A4 | Royal Paladin


    — AUG | Aristocrat


    — CZ75-Auto | Imprint


    — Dual Berettas | Royal Consorts


    — USP-S | Lead Conduit


    — CZ75-Auto | Xiangliu


    — PP-Bizon | Harvester


    — M4A4 | Buzz Kill


    — AWP | Phobos


    — AK-47 | Fuel Injector


    — Tec-9 | Fuel Injector

    [ OPERATION HYDRA ]


    – Adjustments to Weapons Expert:


    — Best out of 20 rounds.


    — Auto-snipers are prohibited.


    — Loser cash award has increased.

    [ GOTV ]


    – Fixed excessive memory usage on dedicated servers that were not running TV1.


    – Fixed a bug in recording free camera movements from alternative interactive caster with cameraman override.


    – GOTV+ broadcasts can now support Content-Encoding: gzip header, which reduces required bandwidth for viewers by around 50%.

    [ MAPS ]


    Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/shar…tails/changelog/163589843

    [ COMMUNITY SERVERS ]


    Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:


    – Canals: http://steamcommunity.com/shar…filedetails/?id=951287718


    – Rialto: http://steamcommunity.com/shar…filedetails/?id=951294508

    [ GOTV ]


    Promoted 1.35.8.9-beta1 GOTV changes to public release.

    [ MISC ]


    Updated the following community weapon finishes with normal maps:


    – M4A4 | The Battlestar


    – SSG 08 | Big Iron


    – Glock-18 | Wraiths


    – Desert Eagle | Directive


    – Thanks to Millenia, Primrose!~ and Gaunt.

    [ MAPS ]


    Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/shar…tails/changelog/163589843

    [ COMMUNITY SERVERS ]


    Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:


    – Canals: http://steamcommunity.com/shar…filedetails/?id=951287718


    – Rialto: http://steamcommunity.com/shar…filedetails/?id=951294508

    [ GOTV ]


    Promoted 1.35.8.9-beta1 GOTV changes to public release.

    [ MISC ]


    Updated the following community weapon finishes with normal maps:


    – M4A4 | The Battlestar


    – SSG 08 | Big Iron


    – Glock-18 | Wraiths


    – Desert Eagle | Directive


    – Thanks to Millenia, Primrose!~ and Gaunt.

    [ GOTV ]


    This build contains significant changes in the game server and GOTV network delta packets processing to allow running two GOTV server instances with different delays, to allow correcting cameraman shots using a spectator connected to a small delay TV, and airing corrected shots on the longer delay TV. This client build is compatible with regular public 1.35.8.9 game servers.

    New settings for the game server:


    tv_delay1 allows to set a custom delay on TV1 server, with the developed scenario having TV1 delay be at least 3 seconds, and not more than TV0 delay configured with tv_delay setting.

    tv_allow_camera_man_steamid2 allows configuring an additional interactive caster account, with the developed scenario connecting the main caster as a live spectator on the game server directly, and the additional interactive caster connect to TV1 server with a small delay.

    tv_challenge_steam_iprange allows configuring a set of comma-separated IP ranges, clients connecting from those IP addresses will go through full Steam authentication even for GOTV connections, which is necessary for additional interactive caster authentication.

    New settings for the game client:


    cameraman_override setting controls when additional interactive caster camera is used to override the primary caster. Setting cameraman_override 1 on the additional interactive caster connected to TV1 will start overriding the primary interactive caster from the moment this setting is enabled in small delay TV timeline, and setting cameraman_override 0 will stop the override at the moment this command is issued in small delay TV timeline. With cameraman_override set to 1, the camera position of the additional interactive caster is transmitted to the TV1 server and overrides camera positions of the primary interactive caster. Consumers of TV0 GOTV data delayed enough for the overrides to take place will be receiving corrected camera positions.

    cl_cameraman_override_messages setting controls whether UI message is displayed in spectate panel to indicate that the camera override is taking place. UI message can be disabled by setting cl_cameraman_override_messages 0.

    Developed example scenario:


    Server is configured with tv_delay1 3 seconds, and tv_delay 10 seconds, both TV0 and TV1 servers are active and additional interactive caster account connected to TV1 server.

    Players X and Y on one team playing against players U and V on another team, players X and U go towards bombsite A, players Y and V go towards bombsite B. There’s no camera that main caster account can select to keep all players in view, so they select to broadcast POV of player X approaching bombsite A. When the round clock in the live game shows 0:56 player V unexpectedly eliminates player Y, and that action wasn’t observed by the main caster.

    At this point, our additional interactive caster connected to a 3 second delay server still has their round clock showing 0:59 and all players alive. Additional interactive caster switches their camera POV to player V to broadcast the shot and executes their bind to set cameraman_override 1. Alternatively additional interactive caster can switch to in-eye POV of player Y who is still alive at 0:59 but will be eliminated shortly and execute their bind to set cameraman_override 1.

    When TV1 round clock reaches 0:50, additional interactive caster may decide to relinquish broadcast control to the main live cameraman and should then execute their bind to set cameraman_override 0.

    Broadcast for viewers connected to the 10 seconds delayed TV0, broadcast for viewers watching GOTV+ HTTP stream from TV0, and the GOTV demo file recorded on TV0, will contain POV of player X until 0:59, then selected camera shot of player V eliminating player Y until 0:53, and then continued POV of player X. Neither GOTV broadcast, nor GOTV demo file, will have additional interactive caster’s SteamID recorded, and the data should be seamless on the client, just as if the main caster could have switched to different broadcast POVs at 0:59 and 0:53 round clock times.

    Alternatively, entire broadcast can be performed with the additional interactive caster on TV1 having cameraman_override 1, controlling camera POV all the time and never relinquishing control to the live interactive caster, while still being able to get information from live game either on the screen of live interactive caster or from game state integration data pushed from live interactive caster session. Keep in mind however that commentary sound is always recorded live from the main interactive caster voice channel and is not modified by additional interactive caster.

    [ OPERATION HYDRA ]


    – For the upcoming Operation Hydra event, Wingman matchmaking now allows solo queue


    – When matchmaking solo in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams have players entering the game via solo matchmaking


    – When matchmaking as a party in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams entered the game as a party


    – Upcoming Wingman events will feature Inferno and Cobblestone as possible maps

    [ MISC ]


    – cl_draw_only_deathnotices no longer requires sv_cheats 1.


    – Fixed a potential exploit in CS:GO engine reported by One Up Security.

    [ MISC ]


    – Added a public WebAPI ICSGOServers_730/GetGameMapsPlaytime/v1 to allow community map creators to track play statistics of Operation Hydra maps in Casual and Competitive game modes. [details]


    – Windows dedicated server executable can now handle large >2GB addresses.


    – Replaced cl_teamid_overhead with sv_teamid_overhead, which is now a server convar.


    – Added concommand itemtimedata_print_and_reset, which prints all current item time data and resets it.


    – Changed item time data server log format to more closely match other server log entries.

    [ OPERATION HYDRA ]


    – Added ability to select Wargames to match into, accessible from the Custom menu in the Mission panel.


    – Added ability to vote into maps while playing Wargames.


    – Added “next map” or “random other Wargame” vote to end of match in Wargames.


    – Updated Wargames maps.

    WEAPON FINISHES ]


    – Added normal mapping to Custom Paint Job, Patina, and Gunsmith paint styles.


    – Upgraded CZ75-Auto | Victoria to use normal mapping.

    [ OPERATION HYDRA ]


    – Fixed incorrect round number in Weapons Expert lobby description.


    – Fixed a weapons purchase exploit in Weapons Expert.

    [ MISC ]


    – Fixed scoreboard rows sometimes displaying local player’s rank on other rows.


    – Fixed regressions related to having a gamepad plugged in.


    – Fixed a regression in nearby Guardian lobbies mission names.


    – Nav mesh location will now correctly update on HUD for spectators or GOTV viewers using the target observed player’s location.


    – If bomb icon shows under radar, then spectators and GOTV viewers will correctly display the bomb icon under radar when observing the bomb carrier.


    – Added convar sv_record_item_time_data, which adds player weapon usage data to server logs.

    TWITCH INTEGRATION ]


    * Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.

    [ OPERATION HYDRA ]


    * Fixed various bugs


    * Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.


    * Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000


    * Stab Stab Zap: Replaced dust2 with shorttrain

    [ MAPS ]


    * Fixed fade-to-black bug in Deathmatch on cs_insertion


    * Updated de_shipped to latest version from mapmakers


    * Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.


    * Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas

    [ MISC ]


    * Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com


    * Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!


    * Fixed incorrect skin tones on some player gloves


    * Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime


    * Updated Operation Hydra gamemode names used in Rich Presence

    [ WINGMAN ]
    – Wingman mode now has 5 minute warmup, which shortens to 1 minute after all players connect.
    [ MAPS ]
    – Insertion: timeout bug fixed.
    – Black Gold: various bug fixes.
    – Shortdust: fixes for Wingman games.
    – St. Marc: fixes for Wingman games.
    [ MISC ]
    – Added support to filter nearby public lobbies for Guardian and Wingman game modes.
    – Added a modal lobbies lister that can be accessed from the mission panel and the Guardian campaign map.
    – Fixed a bug that caused the server to not animate Heavy Assault Suit players properly when using knives.

    [ MISC ]
    – Guardian lobbies will now show full mission name in the nearby public lobbies list and game invites.
    – Updated Guardian warning sound rules for players too far from the bomb site and lowered volume of warning sound.
    – Fixed a bug where sometimes 9 players could join same team in War Games.
    – Fixed offline with bots games not starting correctly after playing War Games online.
    – When the daily War Games map rotation happens, servers will no longer shut down, but will instead seamlessly rotate to the new map group.
    – Fixed a potential exploit in CS:GO engine reported by One Up Security.

    [ PERFECT WORLD ]
    – Enabled friends competitive leaderboards, scorecards, Hydra Campaign Guardian Missions, and War Games Event XP support on Perfect World official servers.
    [ OPERATION HYDRA ]
    – Prevent procedural placement of spawn points in locations where players would be stuck.
    – War Games maps now change every day.
    – Fix a bug where suicides could sometimes count towards the objective in Guardian missions.
    – Fix a bug in “Any Pistol” Guardian missions that prevented CZ75-Auto kills from counting towards the objective.
    – Fixed a bug where Guardian journal would show wrong target kill amounts on certain missions
    – Fixed a bug that caused players to not be able to buy between waves in extremely long Guardian rounds.
    [ UI ]
    – Fixed numbering of players in competitive spectator HUD to have increasing numbers from top to bottom for both teams.
    [ MISC ]
    – Fixed max round loss bonus regression.
    [ MAPS ]
    -Rialto
    –Added npc clips to prevent bots falling in the water.

    [OPERATION HYDRA]
    – Operation Hydra Events – unique game modes that are available for a week at a time:
    — WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
    — WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
    — WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
    – Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
    — Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
    – Operation Hydra All Access Pass ($5.99) includes:
    — Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
    — Access to Operation weapon drops and the new Operation Hydra Case.
    — Operation Hydra Challenge Coin upgradable to the new Diamond level.
    — Operation Hydra Journal that tracks your stats and provides friends leaderboards.
    [SOUND]
    – Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
    – Made minor mix adjustments.
    [GAMEPLAY]
    – Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
    – Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
    – Added support for hostage maps in Demolition (for local/community servers.)
    – Improved radar spotting when mp_teammates_are_enemies is enabled.
    – Made Zeus show in pistol holster for players with a Zeus and no pistol.
    – Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)
    [SERVER OPERATORS]
    – Changed sv_disable_motd: default changed to 1.
    – Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.
    [MAPS]
    -Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
    -Canals
    — Moved CT spawn forward.
    — Added a bench at A for easier T access.
    — Fixed clip brushes poking through top flight of tunnel stairs.
    — Added clips to some lamp posts where player could get stuck.
    — Adjusted fade distances on some props.
    — Fixed visible nodraw seen from arch.
    -Rialto
    — Added new map for Guardian and 2vs2 mode.
    -Dizzy
    — Added new map for Flying Scoutsman mode.