CS-GO Update Notes 06.06.2017

  • TWITCH INTEGRATION ]


    * Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.

    [ OPERATION HYDRA ]


    * Fixed various bugs


    * Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.


    * Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000


    * Stab Stab Zap: Replaced dust2 with shorttrain

    [ MAPS ]


    * Fixed fade-to-black bug in Deathmatch on cs_insertion


    * Updated de_shipped to latest version from mapmakers


    * Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.


    * Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas

    [ MISC ]


    * Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com


    * Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!


    * Fixed incorrect skin tones on some player gloves


    * Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime


    * Updated Operation Hydra gamemode names used in Rich Presence